An ethnographic exploration of the work and daily life of non-player characters, the digital extras in video games. Their labor loops, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
A_F_M_ASBtownfolk_02
A_F_M_SDslums_02
A_M_M_NBXdockworkers_01
A_M_M_VALlaborer_01
Jacob Banigan